2008年6月18日
2008年6月17日
2008年6月13日
More on CSS
These two are just achieved only with resources. The program stays perfectry same.
Now supports
- strech fit rendering(resource will be streched to specified size),
- Score, match length, crawford
- chequer count text for point with more than 5 chequers.
- fonts in resource. you can specify font for board view in CSS.


chequer count sample
Now supports
- strech fit rendering(resource will be streched to specified size),
- Score, match length, crawford
- chequer count text for point with more than 5 chequers.
- fonts in resource. you can specify font for board view in CSS.
chequer count sample
2008年6月11日
testing with minimal style resource
The css below produces board image shown in the fiure. Still needs lots of work.
board {x: 0; y: 0; width: 341; height: 232; background: #596580}
match {x: 291; y: 0; width: 100; height: 232}
length {x: 316; y: 93; width: 25; height: 46}
crawford {x: 291; y: 93; width: 25; height: 46}
score {width: 50; height: 93}
score[player=you] {x: 291; y:139}
score[player=him] {x: 291; y: 0 }
action{width: 25; height: 26; x:0; y:103 ; background: #596580}
action[player=you] {color: #3cb7ff}
action[player=him] {color: #fd4993}
player {width:0; height: 0}
player[player=you]{x:0; y:0}
player[player=him]{x:0; y:0}
position {x: 0; y: 0; width: 291; height: 232; background: #827e7d}
point {width: 18; height:88}
point[parity=odd] {color: #cccecf}
point[parity=even] {color: #15212e}
point:data(1) { x: 248 ; y: 139 }
point:data(2) { x: 230 ; y: 139 }
point:data(3) { x: 212 ; y: 139 }
point:data(4) { x: 194 ; y: 139 }
point:data(5) { x: 176 ; y: 139 }
point:data(6) { x: 158 ; y: 139 }
point:data(7) { x: 115 ; y: 139 }
point:data(8) { x: 97 ; y: 139 }
point:data(9) { x: 79 ; y: 139 }
point:data(10) {x: 61 ; y: 139 }
point:data(11) {x: 43 ; y: 139 }
point:data(12) {x: 25 ; y: 139 }
point:data(13) {x: 25 ; y: 5 ; flip: top-bottom }
point:data(14) {x: 43 ; y: 5 ; flip: top-bottom }
point:data(15) {x: 61 ; y: 5 ; flip: top-bottom }
point:data(15) {x: 61 ; y: 5 ; flip: top-bottom }
point:data(16) {x: 79 ; y: 5 ; flip: top-bottom }
point:data(17) {x: 97 ; y: 5 ; flip: top-bottom }
point:data(18) {x: 115 ; y: 5 ; flip: top-bottom }
point:data(19) {x: 158 ; y: 5 ; flip: top-bottom }
point:data(20) {x: 176 ; y: 5 ; flip: top-bottom }
point:data(21) {x: 194 ; y: 5 ; flip: top-bottom }
point:data(22) {x: 212 ; y: 5 ; flip: top-bottom }
point:data(23) {x: 230 ; y: 5 ; flip: top-bottom }
point:data(24) {x: 248 ; y: 5 ; flip: top-bottom }
bar {width: 25; height: 111}
bar[player=you] {x:133; y:116}
bar[player=him] {x:133; y: 5}
cubeholder {width: 25 ;height: 30; x: 266; y: 101 ;background: #b6bdc6}
home {width: 25 ;height: 101}
home[player=him] {x: 266; y: 0; background: #746f6d}
home[player=you] {x: 266; y: 131 ; background: #746f6d}
field {width: 108; height: 46}
field[player=you] {x: 158;y: 93}
field[player=him] {x: 25 ;y: 93}
field[player=you] die {x: 176; y: 95; x_offset: 28; y_offset: 0; color:#3cb7ff}
field[player=him] die {x: 43; y:95 ; x_offset: 28 ; y_offset: 0: color:#fd4993}
die {width: 16; height: 16}
cube {width: 25; height: 25}
cubeholder cube {x: 266 ; y: 105}
home[player=you] cube {x: 266; y: 197}
home[player=him] cube {x: 266; y: 5}
field[player=you] cube {x: 50; y: 100}
field[player=him] cube {x: 180; y: 100}
field[player=you] chip {x: 157;y: 93; x_offset: 20; y_offset: 0}
field[player=him] chip {x: 25 ;y: 93; x_offset: 20; y_offset: 0}
chip {width: 25; height: 25; color: gold}
chequer {width:16; height:16; y:210 ; x_offset: 0; y_offset: -18}
point[flip=top-bottom] chequer {y:6 ;y_offset: 18}
chequer[player=you] {color: #3cb7ff}
chequer[player=him] {color: #fd4993}
2008年6月5日
Status of applying CSS
Handling css and xml tree comes close to end.
This piece of dubug output shows which css rule has been applied to xml tree element.
Next step is iterating over element, find image load, load it and place it. Won't be tough.
This piece of dubug output shows which css rule has been applied to xml tree element.
Next step is iterating over element, find image load, load it and place it. Won't be tough.
element w h @ x y with image by [(applied rule line in CSS file)]
board 341 232 @ 0 0 with uri("board.jpg") by [3]
position 241 232 @ 0 0 with uri("board.jpg") by [78]
field 108 46 @ 158 93 with uri("field.jpg") by [122, 123]
home 25 101 @ 266 131 with uri("your-home.jpg") by [117, 118]
chequer 25 101 @ 266 131 with uri("your-home.jpg") by []
bar 25 88 @ 133 5 with uri("bar-none.jpg") by [109, 110, 113]
chequer 25 88 @ 133 5 with uri("bar-none.jpg") by []
point 18 88 @ 249 139 with uri("odd-none.jpg) by [79, 80, 82, 106]
CSS like resource
I believe it gives ulitmate power to who wants to create own resource.
Before CSS
After CSS
CSS
Before CSS
<board>
<field player='you'>
</field>
<home player='you'>
<chequer player='you'>
0
</chequer>
</home>
<bar player='him'>
<chequer player='him'>
0
</chequer>
</bar>
<point parity='odd'>
1
<chequer player='him'>
2
</chequer>
</point>
<point parity='even'>
2
</point>
<point parity='odd'>
3
</point>
<point parity='even'>
4
</point>
After CSS
<board y=0 x=0 width=341 height=232>
<field y=93 player='you' height=46 x=158 width=108>
</field>
<home y=131 player='you' height=101 x=266 width=25>
<chequer player='you'>
0
</chequer>
</home>
<bar y=5 player='him' image=uri("bar-none.jpg") x=133>
<chequer player='him'>
0
</chequer>
</bar>
<point parity='odd' y=139 width=18 color=pink x=249 image=uri("odd-none.jpg") height=88>
1
<chequer player='him' image=uri("odd-green-2.jpg")>
2
</chequer>
</point>
<point parity='even' y=139 width=18 color=skyblue x=230 image=uri("even-none.jpg") height=88>
2
</point>
<point parity='odd' y=139 width=18 color=pink x=212 image=uri("odd-none.jpg") height=88>
3
</point>
<point parity='even' y=139 width=18 color=skyblue x=194 image=uri("even-none.jpg") height=88>
4
</point>
CSS
position {x: 0; y: 0; width: 241; height: 232; image: uri("board.jpg")}
point {width: 18; height:88}
point[parity='odd'] {color: pink}
point[parity='even'] {color: skyblue}
point:data("1") { x: 249 ; y: 139 }
point:data("2") { x: 230 ; y: 139 }
point:data("3") { x: 212 ; y: 139 }
point[parity='odd'] chequer[player='you']:data("1") {image: uri("odd-white-1.j
pg")}
point[parity='odd'] chequer[player='you']:data("2") {image: uri("odd-white-2.j
pg")}
2008年6月4日
Half way to changing format.
Psudo css is half way. Basic work is done. Gotta debug and make it work.
Before application of CSS
After CSS
Before application of CSS
<board>
<field player='you'>
</field>
<home player='you'>
<chequer player='you'>
0
</chequer>
</home>
<bar player='him'>
<chequer player='him'>
0
</chequer>
</bar>
<point parity=odd>
1
<chequer player='him'>
2
</chequer>
</point>
<point parity=even>
2
</point>
<point parity=odd>
3
</point>
<point parity=even>
4
</point>
<point parity=odd>
5
</point>
<point parity=even>
6
<chequer player='you'>
5
</chequer>
</point>
<point parity=odd>
7
</point>
<point parity=even>
8
<chequer player='you'>
3
</chequer>
</point>
<point parity=odd>
9
</point>
<point parity=even>
10
</point>
<point parity=odd>
11
</point>
<point parity=even>
12
<chequer player='him'>
5
</chequer>
</point>
<point parity=odd>
13
<chequer player='you'>
5
</chequer>
</point>
<point parity=even>
14
</point>
<point parity=odd>
15
</point>
<point parity=even>
16
</point>
<point parity=odd>
17
<chequer player='him'>
3
</chequer>
</point>
<point parity=even>
18
</point>
<point parity=odd>
19
<chequer player='him'>
5
</chequer>
</point>
<point parity=even>
20
</point>
<point parity=odd>
21
</point>
<point parity=even>
22
</point>
<point parity=odd>
23
</point>
<point parity=even>
24
<chequer player='you'>
2
</chequer>
</point>
<bar player='you'>
<chequer player='you'>
0
</chequer>
</bar>
<home player='him'>
<chequer player='him'>
0
</chequer>
</home>
<field player='him'>
</field>
</board>
After CSS
<board height=101 width=25 y=0 x=266>
<field player='you'>
</field>
<home player='you' width=25 y=131 x=266 height=101>
<chequer player='you'>
0
</chequer>
</home>
<bar player='him' width=25 y=131 x=266 height=101>
<chequer player='him'>
0
</chequer>
</bar>
<point parity=odd width=25 y=131 x=266 height=101>
1
<chequer player='him'>
2
</chequer>
</point>
<point parity=even>
2
</point>
<point parity=odd>
3
</point>
<point parity=even>
4
</point>
<point parity=odd>
5
</point>
<point parity=even width=25 y=131 x=266 height=101>
6
<chequer player='you'>
5
</chequer>
</point>
<point parity=odd>
7
</point>
<point parity=even width=25 y=131 x=266 height=101>
8
<chequer player='you'>
3
</chequer>
</point>
<point parity=odd>
9
</point>
<point parity=even>
10
</point>
<point parity=odd>
11
</point>
<point parity=even width=25 y=131 x=266 height=101>
12
<chequer player='him'>
5
</chequer>
</point>
<point parity=odd width=25 y=131 x=266 height=101>
13
<chequer player='you'>
5
</chequer>
</point>
<point parity=even>
14
</point>
<point parity=odd>
15
</point>
<point parity=even>
16
</point>
<point parity=odd width=25 y=131 x=266 height=101>
17
<chequer player='him'>
3
</chequer>
</point>
<point parity=even>
18
</point>
<point parity=odd width=25 y=131 x=266 height=101>
19
<chequer player='him'>
5
</chequer>
</point>
<point parity=even>
20
</point>
<point parity=odd>
21
</point>
<point parity=even>
22
</point>
<point parity=odd>
23
</point>
<point parity=even width=25 y=131 x=266 height=101>
24
<chequer player='you'>
2
</chequer>
</point>
<bar player='you' width=25 y=131 x=266 height=101>
<chequer player='you'>
0
</chequer>
</bar>
<home player='him' width=25 y=0 x=266 height=101>
<chequer player='him'>
0
</chequer>
</home>
<field player='him'>
</field>
</board>
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